Difference between revisions of "SetWeaponFlags1"
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imported>Odessa (adapted from nvse_whatsnew) |
imported>Odessa m (typo) |
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Line 18: | Line 18: | ||
<pre> | <pre> | ||
int FlagsBitMask | int FlagsBitMask | ||
SetWeaponFlags1 FlagsBitMask, WeapNV9mmPistol | |||
</pre> | </pre> | ||
== | ==Flags1== | ||
*1 = ignores normal weapon resist | *1 = ignores normal weapon resist | ||
*2 = is automatic | *2 = is automatic |
Revision as of 11:37, 16 July 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Sets the first set of flags for the specified weapon or calling reference to the specified bitmask (int).
Syntax
(int) reference.SetWeaponFlags1 FlagsBitMask:int Weapon:form
Example
int FlagsBitMask SetWeaponFlags1 FlagsBitMask, WeapNV9mmPistol
Flags1
- 1 = ignores normal weapon resist
- 2 = is automatic
- 4 = has scope
- 8 = can't drop
- 16 = hide backpack
- 32 = embedded weapon
- 64 = don't use first-person IS animations
- 128 = nonplayable