Difference between revisions of "SetUnconscious"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Cipscis
(Converted to function template - elaborated on resurrecting potential)
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 13:15, 15 August 2009

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: SetUnconscious.

A function included in the GECK version 1.1.0.36.

Description

Turns an actor's conscious behaviour on or off. Actors that are unconscious will not use AI behaviour and will not play idle sounds. When an unconscious actor is activated, a message stating that the actor is unconscious will appear.

Syntax

[help]
Actor.SetUnconscious UnconsciousFlag:int

Example

Protectron01REF.SetUnconscious 1

Protectron01REF will be set to be unconscious

Notes

  • Using this on dead actors will cause them to be resurrected, but will not cause them to play a "get up" animation. As with ResurrectActor, this can cause various animation problems if not called in the same frame as the actor's death.

See Also