Difference between revisions of "SetUnconscious"

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=='''Description'''==
{{Function
|CSWikiPage = SetUnconscious
|origin = GECK1
|summary = Turns an actor's conscious behaviour on or off.  Actors that are unconscious will not use AI behaviour and will not play idle sounds.  When an unconscious actor is activated, a message stating that the actor is unconscious will appear.
|referenceType = Actor
|arguments = {{FunctionArgument
  |Name = UnconsciousFlag
  |Type = int}}
|example = Protectron01REF.SetUnconscious 1
Protectron01REF will be set to be unconscious
}}


'''SetUnconscious''' turns a creature's unconscious behavior on or off. Creatures that are unconscious will not use AI behavior and will not play idle sounds.
==Notes==
*Using this on dead actors will cause them to be resurrected, but will not cause them to play a "get up" animation.  As with [[ResurrectActor]], this can cause various animation problems if not called in the same frame as the actor's death.


=='''Syntax'''==
==See Also==
 
*[[GetUnconscious]]
[''ActorREF''].SetUnconscious [[''0/1'']]
*[[ResurrectActor]]
 
=='''Examples'''==
 
SetUnconscious Protectron01REF 1
 
Protectron01 is now unconscious, will not use AI, and will not play any sounds.
 
=='''Notes'''==
*None at this time
 
=='''See Also'''==
[[GetUnconscious]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 13:15, 15 August 2009

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: SetUnconscious.

A function included in the GECK version 1.1.0.36.

Description

Turns an actor's conscious behaviour on or off. Actors that are unconscious will not use AI behaviour and will not play idle sounds. When an unconscious actor is activated, a message stating that the actor is unconscious will appear.

Syntax

[help]
Actor.SetUnconscious UnconsciousFlag:int

Example

Protectron01REF.SetUnconscious 1

Protectron01REF will be set to be unconscious

Notes

  • Using this on dead actors will cause them to be resurrected, but will not cause them to play a "get up" animation. As with ResurrectActor, this can cause various animation problems if not called in the same frame as the actor's death.

See Also