Difference between revisions of "SetUnconscious"
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=='''Syntax'''== | =='''Syntax'''== | ||
[''ActorREF''].SetUnconscious [[''0/1'']] | [''ActorREF''].SetUnconscious [[''0/1'']] | ||
=='''Examples'''== | =='''Examples'''== |
Revision as of 23:16, 14 December 2008
Description
SetUnconscious turns a creature's unconscious behavior on or off. Creatures that are unconscious will not use AI behavior and will not play idle sounds.
Syntax
[ActorREF].SetUnconscious ''0/1''
Examples
Protectron01REF.SetUnconscious 1
Protectron01 is now unconscious, will not use AI, and will not play any sounds.
Notes
- None at this time