Difference between revisions of "SetRestrained"
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Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue. | Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, or enter combat, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue. | ||
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[[SetUnconscious]] | [[SetUnconscious]] | ||
[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: AI Functions]] | [[Category:Functions (GECK 1.1)]] | ||
[[Category:AI Functions]] | |||
[[Category:AI Functions (GECK 1.1)]] |
Latest revision as of 12:56, 21 August 2011
Syntax:
SetRestrained flag
Example:
SetRestrained 1
Set the actor to a restrained state (or clear the state). Restrained actors will not move from their current position, or enter combat, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.