Difference between revisions of "SetOnAnimActionEventHandler"
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imported>Jazzisparis (Created page with "{{Function |origin = JIP |summary = Sets/removes the specified '''UDF Script''' as a handler that will be invoked in the event the specified '''Actor''' starts performing th...") |
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|summary = Sets/removes the specified '''UDF Script''' as a handler that will be invoked in the event the specified '''Actor''' starts performing the specified '''Animation Action''' (see [[GetAnimAction]]). | |summary = Sets/removes the specified '''UDF Script''' as a handler that will be invoked in the event the specified '''Actor''' starts performing the specified '''Animation Action''' (see [[GetAnimAction]]). | ||
When invoked, the script is passed with the '''Actor''' as the calling reference ("<i>this</i>"), and a single argument: the performed '''Animation Action''' (0-13). | When invoked, the script is passed with the '''Actor''' as the calling reference ("<i>this</i>"), and a single argument: the performed '''Animation Action''' (0-13). | ||
|name = SetOnAnimActionEventHandler | |name = SetOnAnimActionEventHandler |
Revision as of 18:04, 24 January 2017
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Sets/removes the specified UDF Script as a handler that will be invoked in the event the specified Actor starts performing the specified Animation Action (see GetAnimAction).
When invoked, the script is passed with the Actor as the calling reference ("this"), and a single argument: the performed Animation Action (0-13).
Syntax
SetOnAnimActionEventHandler handlerScript:ref setORremove:1/0 actor:ref animAction:int{0-13}
Example
SetOnAnimActionEventHandler OnAnimActionUDF 1 SomeActor 2
Sets the OnAnimActionUDF script as a handler to be invoked when SomeActor starts performing the Attack action.
SetOnAnimActionEventHandler OnAnimActionUDF 0 SomeActor 2
Removes the OnAnimActionUDF script as a handler of the above.
Handler Script
A skeleton handler script for this event:
scn OnAnimActionUDF int iAnimAction ref rActorRef begin Function {iAnimAction} set rActorRef to this (code) end