Difference between revisions of "SetObjectiveDisplayed"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Quest Functions (GECK 1. | [[Category:Quest Functions (GECK 1.1)]] |
Latest revision as of 13:10, 15 August 2009
Description[edit | edit source]
SetObjectiveDisplayed turns a quest objective on or off.
Syntax[edit | edit source]
SetObjectiveDisplayed QuestName, Index, DisplayFlag (0/1)
Examples[edit | edit source]
SetObjectiveDisplayed MyQuest 10 1
Turns on objective 10.
Notes[edit | edit source]
- If this is the first objective of the quest to be displayed, the player will receive a "Quest Added" message on screen.
- If the quest is not currently running, SetObjectiveDisplayed ... 1 will automatically start it.
- Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen.
See Also[edit | edit source]
Reference[edit | edit source]
None provided.