Difference between revisions of "SetItemValue"
Jump to navigation
Jump to search
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
Line 10: | Line 10: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (GECK 1. | [[Category: Functions (GECK 1.1)]] | ||
[[Category: Object Functions]] | [[Category: Object Functions]] | ||
[[Category: Object Functions (GECK 1. | [[Category: Object Functions (GECK 1.1)]] |
Latest revision as of 13:09, 15 August 2009
Syntax:
SetItemValue iSetCapsAmount
Sets the item's base value to the specified amount. Note that while it is called on a reference, it actually changes the value of the reference's base object (and so will change the value of every reference of that base object).
Notes[edit | edit source]
- The changes made by this function will be saved to save games.