Editing EvaluateSpellConditions

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Incomplete}}
{{Function
|origin = GECK1
|summary = Used to test actor and activator references to assure that they are testable.
|name = EvaluateSpellConditions
|alias = esc
}}
==Notes==
* Since Game Effects can now have conditions attached, it can be assumed that this command forces those conditions to be re-evaluated in the frame it's called.  Whether this is useful or functional is currently unknown.
[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions (GECK 1.1)]]

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)