Editing FMineExteriorRadiusMult

Revision as of 22:39, 13 December 2008 by imported>SnakeChomp (New page: This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is nor...)
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Jump to navigation Jump to search

Warning: You are editing an out-of-date revision of this page. If you publish it, any changes made since this revision will be lost.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

Please note that all contributions to the Fallout3 GECK Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see GECK:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)